Perception

§ Perception is the process whereby sensory experience is organized and interpreted to allow us to experience objects and events as not just isolated sensations but as things that possess certain invariances such as shape, size, etc.

§ Central issue of perception: How can we perceive the constant properties of the distal stimulus, given the inevitable variations in the proximal stimulus?

§ The two contrasting emphases, nativism and empiricism, are central to issues in perception

§ Best evidence suggests that some perceptual organization derives from built-in or innate mechanisms, while some is acquired through experience

§ Some perceptual organization appears to occur in a bottom-up process while other organization seems to arise from a top-down process

Bottom-Up Vs Top-Down Perception

§ Bottom-up perception

§ Perception that consists of recognizing and processing information about the individual components of the stimuli and organizing them to form a whole

§ Feature analysis

Top-Down perception

§ Perceive the whole and then the individual parts

§ Perception that is guided by higher-level knowledge, experience, expectations, and motivations

Feature Analysis

Example of Top-down Processing



Figure-Ground Distinction & Gestalt Principles of Organization

§ One of the most basic organizing processes in perceiving objects and the world around us is the separation of objects or figures from their background or ground--the Figure-Ground distinction

§ What are the organizational principles that are used in accomplishing this?

§ The Gestalt psychologists (Koffka, Köhler, Wertheimer) were very interested in this problem and suggested a number of principles

§ Note that use of these principles to blur the figure-ground distinction is the basis of camouflage

Ambiguous Figure & Ground



Yet another example…

Gestalt Organizing Principles

Proximity





Similarity

Closure





Continuation & Symmetry

Depth Perception

§ A major enigma about sight is the very idea of a 3-dimensional perceptual world

§ The retina is a 2-dimensional screen. How can we learn about (i.e., see) 3 dimensions when all we have as input are 2-dimensional arrays?

§ To perceive depth, the visual system makes use of a number of cues

Depth Cues

§ Monocular

§ Linear Perspective

§ Clearness

§ Occlusion or Interposition

§ Depth of Focus

§ Shadows

§ Motion Parallax

§ Binocular

§ Retinal Disparity

§ Eye Convergence



Linear Perspective (Monocular)

§ Parallel lines converge

§ Distant objects appear smaller

§ Textured elements become smaller with distance

Linear Perspective

Linear Perspective

Clearness (Monocular)

§ Objects farther away appear less distinct, less saturated, fuzzier and more blurred than those nearby

§ The more atmospheric particles between the viewer and a distant object the more light is scattered

Occlusion or Interposition (Monocular)

Shadows (Monocular)

§ When light strikes an irregular surface, certain parts are illuminated, others cast into shadow

§ Appearance of shadows tells a lot about depth of parts concerned

§ Note that the brain makes assumptions about the most likely source of light to help interpret the information

§ Cast shadows aid in locating an object

Accommodation (Monocular)

§ The change of shape performed by the eye lens to focus on an object aids the brain in determining the object's distance.

Motion Parallax (Monocular)

§ When we move or the environment moves, nearby objects' images move more quickly across the retina, far away objects move more slowly

§ One of the most important cues

§ Motion Parallax

Retinal Disparity (Binocular)

§ Because the two eyes are spaced apart, when both look at the same object the images obtained are slightly different. The nervous system fuses the information to perceive depth

§ Sometimes called stereoscopic vision

§ Example: "Magic Eye" pictures: 2-D pictures become 3-D when viewed with eyes converged behind the poster

Convergence (Binocular)

§ The angle between the line of sight of each eye is larger as an object moves closer (cross-eyed effect)

§ Note this is different from, but works together with, accommodation (a monocular cue) especially for nearby objects

Movement Perception

§ What is it that causes us to perceive that something has moved?

§ The phenomenon that probably throws the most light on how we perceive motion is the Phi Phenomenon (or Apparent Movement or Stroboscopic Movement)

§ There is a vast literature in psychology on this phenomenon

Phi Phenomenon

§ Simplest case: Two lights are switched on and off so that just after one light has gone off the other comes on. What is seen--provided the distance between them and the timing is right--is a single light moving from the 1st position to the 2nd

§ The simple intermittent displacement of a stimulus (if distance and timing are correct) is sufficient to signal movement

§ Interesting web site on Phenomenology of Motion: http://www.cis.rit.edu/people/faculty/montag/vandplite/pages/chap_13/ch13p2.html

§ Phi phenomenon and persistence of vision are the basis of perception of movement in TV and movies

Persistence of Vision

§ Persistence of vision is the inability of the retina to follow and signal rapidly changing intensities

§ A light flashing at greater than about 50 flashes/second appears steady--though for bright lights and peripheral vision the critical fusion frequency may reach 100 flashes/second

§ Computer monitors and TV screens refresh the screen many times/second, but if the refresh rate is high enough the intensity appears steady; if the refresh rate is too low, annoying flicker becomes apparent

§ Flicker can be annoying and even dangerous to sufferers from some forms of epilepsy (photosensitive epilepsy)

§ A highly flickering Pokemon cartoon in Japan in 1997 led to 685 children experiencing seizures

§ The exact mechanisms underlying the negative effects of flicker are not well understood

Other Movement Effects

§ Waterfall aftereffect: http://www.yorku.ca/eye/mae.htm

§ Spiral aftereffect:

http://dogfeathers.com/java/spirals.html

§ Fechner color illusion: http://dogfeathers.com/java/fechner.html

§ There is no definitive explanation for this phenomenon. One possible explanation is based on the finding that short wavelength or blue cones respond more slowly to light than red or green cones

§ Induced movement: A spot of light is projected on to a screen which is moved. It is the stationary spot which is seen as moving

§ Explanation: It's generally smaller objects that are most likely to move, so the brain appears to take the best bet when the situation is ambiguous, and assumes the small object moved

Are Perceptual Processes Built In or Data Driven?

§ There are a number of perceptual processes that appear to be built in, and a number that appear to strongly depend on experience

§ Several lines of evidence used to examine this question

§ Evidence from studying very young (newborn, newly hatched) organisms

§ Studies of recovery of function after sensory deprivation

§ Neurophysiological studies of function of single cells in the brain

Studies of Very Young Organisms

§ Do we have to learn how to see or are we born with the ability? William James described the world of the infant as a 'blooming, buzzing confusion," but is this so?

§ Ability to differentiate between different visual stimuli is inferred from consistent differences in response to them.

§ Fantz's studies of newly hatched chicks showed that they have a built in preference for pecking at round shapes (similar to grain or seeds) rather than other forms (such as small pyramids)

§ Babies seem to have a built in tendency to focus attention on edges--especially corners--of visual forms

§ Both babies under 2 days old and 2-5 days old looked roughly 3 times as long at a black and white picture of a face as at a plain colored circle. This early preference for facelike forms argues for a built in mechanism

§ Fantz's experiments showed infants show preference for facelike forms even when all the features of a face in jumbled form were presented as an alternative

Infants' Perception of Faces

§ Fantz (1961, 1963) found that infants preferred patterned figures, such as faces over plain stimuli

§ Infants made the distinction between a correct schematic face and when the elements of the face were scrambled

Visual Cliff Apparatus

§ Used to study development of depth perception in humans and animals

Results of Visual Cliff & Related Studies



§ At ages tested (6-14 months) human infants avoided deep side. Many cried when mother called or crawled away from her--unwilling to cross the chasm. Some patted the glass but still backed away

§ Experiment doesn't prove that infants' avoidance of chasm is innate, but evidence from similar experiments with newborn animals does suggest that both depth perception and fear of height is either inborn or develops very early. Even animals that are able to stand and be mobile within hours of birth avoid the chasm as soon as they are able to stand and walk

§ On the other hand, animals (cats & rats), who are reared in the dark, fail to gain the ability to discriminate depth differences. However, as they gain experience in a lighted world, their depth discrimination ability usually improves rapidly & eventually reaches normal levels

§ Experiments with 3-D perception suggest that human infants begin showing stereoscopic depth perception at about 4 months--appears to be due mainly to brain maturation rather than learning



§ Bottom line: Experience & innate factors interact to produce an animal's ability to perceive depth

Perceptual Ability After Sensory Deprivation

§ The question of how a man born blind who had his sight suddenly restored as an adult would perceive the world is one that has fascinated people for centuries. The problem was considered by Locke and Berkeley who argued that we should not expect such a man to know that anything was:

§ "high or low, erect or inverted . . . for the objects to which he had hitherto used to apply the terms 'up' and 'down', 'high' and 'low,' were such only as affected or were some way perceived by his touch; but the proper objects of vision make new sets of ideas, perfectly distinct and different from the former and which can by no sort make themselves perceived by touch." (Berkeley)

§ Now there have been quite a few cases of recovery of sight after being born blind, but only a few have been adequately described or studied. Some of the cases are as the empiricists expected, i.e., the person sees little at first, unable to name or distinguish between even simple objects or shapes

§ On the other hand, some individuals did see quite well almost immediately, particularly those who were active and intelligent



Restored Vision as an Adult

§ Examples

§ R.L. Gregory's patient known as S.B.

§ Shirl Jennings, whose case inspired the movie, 'At First Sight'

§ Perception of distance often seems peculiar. S.B. thought he would be able to touch the ground below his hospital window with his feet if he hung down, even though the distance was 10 times his height

§ S.B. had a terrible time with traffic when he could see, even though he hadn't previously

§ Depression very common in these cases; often sit in the dark to regain familiar sensory environment



Neurophysiological Studies of Single Cells

§ Some of the most important work in understanding how visual perception works has focused on the way in which varying visual stimuli affect the firing of single cells in the visual cortex

§ Hubel & Wiesel's studies of feature detectors in cats

§ Perceptual features are simple characteristics of stimulus patterns, e.g., lines, edges, line at a given angle, curve line, movement in a given direction, movement, etc.

§ Hubel & Wiesel recorded activity from single cells in the brain while presenting simple visual stimuli (generally bars of light) in front of the cat

§ Found that some cells were only active when bar of light was presented at a certain angle. Cell would fire long bursts of impulses at only that angle and spot on the retina, while at other angles would show no activity at all. Different cells would respond to different angles

§ Cells deeper in the brain respond to more generalized characteristics such as bars at a given angle regardless whether moving or stationary, or what part of the retina they stimulated

Significance of Hubel & Wiesel's Findings

§ These findings are extremely important because they show there are specific mechanisms in the brain for selecting & detecting certain features of objects

§ Suggests that perceptions may be built up from combinations of these selected features (bottom-up processing)

§ If true, then understanding what those features are and how the brain uses them to construct shapes, events, etc. could greatly increase our understanding of perception

Various Phenomena Showing that Perception is Modifiable by Experience

§ Perceptual Adaptation

§ Perceptual Set

§ Perceptual Differentiation

§ Selective Attention

Perceptual Adaptation: The World Upside Down

Experiments on the distortion of the visual field (Stratton, Ewert, Kohler, Taylor, Dolezal) show that over long periods of perceptual disturbance in human subjects, gradual behavioural and perceptual adaptation occurs

Recent Replication of Stratton's Study

Perceptual Set

§ Perceptions are constructed from expectations based on previous experience

Perceptual Differentiation

§ Process whereby certain distinctive features in the stimulus are singled out and attended to

§ With experience we learn which features of stimuli are the most important ones to distinguish among different stimuli

Selective Attention

§ Broad term to describe various selectional effects that can easily change from moment to moment

§ Selective listening (cocktail party effect, dichotic listening)

§ Selective looking (e.g., two different videotaped games superimposed; unattended game not remembered or noticed)

Perceptual Constancies & Illusions

§ One of the central questions in perception is the question of how we can perceive the constant properties of the distal stimulus, given the striking variations in the proximal stimulus

§ The fact that visual perceptual mechanisms maintain these constancies leads to various perceptual illusions

§ Illusions are the result of constancies in perception

§ Three major constancies that have received a lot of study are

§ Lightness constancy

§ Size constancy

§ Shape constancy

Lightness Constancy

§ The apparent lightness of an object remains constant despite changes in illumination Applet

Explanation for Lightness Constancy

§ The best explanation of the lightness constancy effect is that our perception of the lightness of an object depends on the brightness ratio of the object in relation to surrounding regions

§ The effective stimulus for the brightness of any region is the ratio of the luminance of the region to the luminance of the surrounding region

§ Since the ratio is constant, even with changes in illumination, lightness is constant

Size Constancy

§ Perceived size of objects remains constant whether the objects are near or far away

§ The best explanation for how this works is that the brain does size-distance compensation

§ Depth cues are used to estimate distance, and the learned relation between size and distance is used to compensate for apparent size

§ Example: Linear Perspective

§ Many illusions seem to be the result of maintaining this size constancy compensation

Some Size Constancy Illusions

Depth Cues & Size Constancy

v Ponzo illusion





Moon Illusion

v Moon illusion: The overhead moon appears much smaller than the moon near the horizon, even though the sizes of the visual images on the retina are identical

v The most common explanation is that the brain assumes (on the basis of depth cues and previous experience) that the horizon is much farther away than the overhead sky. Thus, the same actual size visual image at the horizon will appear much larger than that image in the overhead sky which is assumed to be closer

Figure Illustrating the Size-Distance Explanation

§ Regardless of its elevation, the distance between an observer (at the center of the horizontal line) and the moon remains constant (unfilled circles)

Shape Constancy

§ The perceived shape of an object is independent of the angle from which it is viewed

§ The Ames Room illusion in large part derives from shape constancy and assumptions about rectangular corners in familiar rooms